New research provides objective proof of the positive benefits of using fitness trackers, according to the New York Times.
In fact, a 10-year-long research program has concluded that ongoing use of fitness devices yields a 35% reduction in risk of mortality.
The article includes commentary from Dr. Tim Church, a researcher at Pennington Biomedical Research Center and one of the foremost experts on preventative medicine in the nation, who notes that these findings verify that daily walking can extend your life, and that pedometers are a powerful tool in sticking with a health program. And yet, most people stop wearing fitness trackers within the first 6 months.
This can be a discouraging statistic for companies attempting to improve the overall wellness of their employees – but there is a solution.
Due to his passion on this topic, Dr. Church has taken the role of Chief Medical Adviser with Fitness Interactive Experience. FIX provides gaming platforms which interact with employees’ fitness trackers, effectively turning corporate walking challenges into massive, social video game experiences.
FIX’s gamified Walking Challenges consistently provide companies with notable increases in participation, retention, and results when compared to other wellness efforts. Check out what makes us different from other wellness companies that makes our corporate challenges so effective.
Research at the University of Rochester shows that video games with a lot of action sequences can sharpen your visual skills by up to 20%.
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